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Rounds to Win can now be increased to 5 in Gameplay Settings
Adjusted ticking sound effects Audio when timer is below 10 in a round
Fixed rare cloth physics issue that could occur when switching fighters on Character Select screen
Fixed a rare issue where tagged moves that could incorrectly displayed after rapid player inputs
Challenges are no longer highlighted for DLC characters that are not unlocked
Fixed issues that could cause some Brutalities to not trigger if the attack interrupts a Fatal Blow or armored attack
Fixed a rare issue that could cause Tournament Mode to become unresponsive when loading a match if Arena Select is turned off in Tournament Settings
Fixed rare crashes that could occur by signing out of profiles at specific timing
Fixed a rare issue where AI could get stuck ducking after dodging certain attacks
Fixed an issue that could cause edited Kontrols in a local match as player 2 to sometimes not apply until after the match is restarted
Fixed visual issues when a player is hit by Story Mode Boss version of Shang Tsung's Injection
Fixed a rare issue that could cause playback errors on Replays
Fixed instances that could cause visual issues, unresponsiveness, or crashes when playing various modes while the game is installing
Adjusted health values during final fight of Chapter 15 of Story Mode to always be at 1000 health no matter which character was chosen
Fixed a rare issue that could cause damage scaling to reset if an opponent is hit by certain Kameo Ambush attacks at same frame the Main Fighter was recovering from performing certain attacks
Fixed issue could cause follow up attacks to not be performed if you hit a Main Fighter & a Kameo at the same time
Fixed rare face animation issues that could happen during Tie Round, Match Extended, or when a round win happens from a trade
Fixed issue that was causing long lasting visual effects (e.g. Tremor Crystal Armor) to become erroneously hidden when special cancelling certain moves
Fixed issue that could cause some reflected projectiles to be able to hit multiple characters
Fixed a rare issue where inputting a Kameo Ambush Attack & Fatal Blow at specific timing could cause an attack interruption to occur
Online
During Ranked Matchmaking you are now presented with information about the match connection with the option to decline before proceeding
Fixed several issues that could lead to the game to become unresponsive while in King of the Hill online mode
Fixed an issue where incorrect stats could be reported for a match if both players quit a Kombat League match at the same time
Fixed issue that could cause Ranked stats to sometimes incorrectly display within Kareer Stats
Kameos will no longer sometimes flash as if they were hit when a Quitality occurs
Invasions
Fixed visual issue with Exploding Demon sometimes disappearing instantly when defeated
Fixed visual issues with Omni-Man's cape & Nitara's wings when entering & leaving portals
Fixed visual obstruction that occurs when finishing "Hide" Encounter in Shang Tsung's Laboratory
Fixed issues that could occur when repeatedly changing speeds while moving on stairs
When Show Off Parry occurs, combo damage scaling is no longer reset & correctly applied
Fixed a rare issue with Fatal Blow which could cause his Kameo to become stuck on screen if interrupted by Reiko's Enhanced Assassin Throwing Stars with specific timing
Spinal Tap (Back + Back Punch) now cancels 1 frame earlier and has 1 more active frame on second attack
Enhanced Ice Klone can now be performed for 1 bar of Meter & then further Enhanced to leave 2 additional Klones for an additional bar of Meter, otherwise leaving only 1 Klone that lasts for a longer time
Adjusted invulnerability window after the attack of Fatal Blow successfully hits
Fixed a rare issue that could cause the opponent to instantly recover while blocking when using a Kameo Ambush & Invincible Rush or Giblet Maker at the same time under certain circumstances
Fixed issue that could cause the opponent to be pushed when using (Air) Fly Away when at full screen
Fixed issue that could prevent Kameo Ambushes from executing if the button was pressed multiple times while using Viltrumite Stance
Fixed a rare visual issue where Omni-Man could briefly appear at an incorrect location after using Invincible Rush
Viltrumite Stance Air Teleport Toward & Air Cancel Inputs are now the same as the ground versions
Viltrumite Stance can no longer sometimes linger for extended duration when the round is over
Holding Forward when Viltrumite Stance duration runs out will no longer Teleport Towards to occur instead of Cancel
Fixed Honorable Death final attack not working correctly in some long juggle combos near the edge of the Arena
Fixed incorrect animation occurring if the Honorable Death follow-up attack does not hit the opponent
Fixed several visual issues that could occur when Invincible Rush hits a Kameo
Interrupting Back Throw at certain timing will no longer sometimes cause the camera to look at Omni-Man very high in the air
Giblet Maker Brutality will no longer sometimes use the wrong blood color
Fixed several situations that could cause incorrect face animations to occur
Flame Thrower first hit starts up 5 frames faster & has 10 more frames of blockstun with less pushback on block
Flame Thrower second hit now has has Upblock vulnerability, comes out on block or miss, & has 10 more frames of blockstun with increased pushback on block
Mimic Smoke Invisibility will no longer sometimes not be removed if hit during certain timing during activation
Shujinko will no longer be able to pass through the opponent in the Kenshi & Shujinko mirror match when Kopy Kat is used by both players at the same time
Fixed incorrect hit reaction being used when Omni-Man Kopy Kat is interrupted
The Kameo Meter HUD will change color when Shujinko is morphed into the opponent’s Kameo vs Shang Tsung
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