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was oder wo genau das sein soll weiß ich leider nicht...
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was oder wo genau das sein soll weiß ich leider nicht...
ne das täuscht nur...
der latz hat selber rauten das stimmt, aber obenrum am body sind es diese quadrate die die ninjas haben in mk t sieht man das ganz gut
aber ja ich glaube es leider auch das es fakes sind :(:(:(:(:(
noch eines gefunden...
sieht auch nciht schlecht aus...
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stimmt haste recht, aber mir gefällt das outfit vom neuem Trailer besser. die "langen" Aermel machen was her
bei google und bing
jup so würde es mir schon gefallen als HD remake
weiß allerdings nicht ob das Fake ist
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Täuscht das nur oder sieht man am schluss Scorpion in einem anderem Outfit als in den anderen Trailern?
Hab gestern GAMEONE angeschaut.... und da mussten Spieleentwickler auf der GamesCom in 10 sek ihr Spiel erkrlären und beschreiben, erneuerungen etc. eig ncihts besonderes. doch der letzte den sie zeigten brauchte nur 2 sek. Es war Ed Boon und das einziges was er zu mk9 sagte war.
"ich freu mich auf Frühjahr 2011"
;););) mit so einem im gesicht.
Onkel hat recht....
stimmt alles eig. diese VS titel können fans der beiden Kandidaten nie zufrieden stellen.
jedoch ist Tekken X Street Fighter- Street Fighter X Tekken der erste richtige gute versuch ein VS spiel raus zu bringen wo die Fans entscheiden können welche art sie spielen wollen. die Tekken oder SF art. das ist das einzige gute daran.
dennoch bin ich immernoch gegen VS Spiele die verschiedene Welten einbezieht.
ausnahme wie Onkel sagt AVP. liegt aber wohl auch daran das es dazu schon Filme, Spiele etc gab und eine große fangemeinde hatte, die eben AVP feiern und nicht einzelne chars wie nur aliens oder predatoren.
A Konversation With Mortal Kombat's Ed Boon
Ed Boon has been a part of Mortal Kombat since the series began. He programmed the first game, back when a team of four could realistically tackle such a project. As creative director for NetherRealm, Boon is charged with overseeing the latest installment in the series, which is simply titled Mortal Kombat.
We sat down with Boon at last week's Gamescom, and talked about his pinball past, the evolution of the series, and how the Internet marked the beginning of the end of gaming secrets.
Game Informer: Now, obviously Wikipedia is the greatest source around for background research and fact-checking. Anyway, on Wikipedia it says you did the voice of Rudy from the pinball game Funhouse. Is that true?
Ed Boon: Yes. Yes it is. They actually gave me one of those just for doing Rudy.
GI: Was that voice all you, or was it electronically enhanced?
Boon: No, it was just me. Back in the day, I did voices for about 10 pinball machines. At the time, if someone else at the company [Williams] needed a voice, they didn’t hire actors at the time. I was just somebody who could do different voices, so they’d say, ‘Oh, come in and do this James Cagney voice.’
GI: Do you miss pinball, particularly the fact that so few tables are being made?
Boon: Yeah, it’s kind of a drag that there’s only one company making them. It would be a shame to see it extinct.
GI: No doubt. So I guess we can talk about Mortal Kombat, too. First off, I know it’s important to the degree that it’s included, but honestly, how important do you think a storyline is to a fighting game?
Boon: You know, in terms of the repetitive back to back, fight fight fight, who’s going to win it, it doesn’t play a big part. But I think that certainly for Mortal Kombat, there’s this other component, which is our ongoing soap opera. The first Mortal Kombat game was the first one that really had a bio for each character, and I think that contributed to peoples’ connection with the characters. To me, it’s like what are the special moves they do, how cool is their costume, and what’s their back story? I don’t think it was the main reason—they played them because they played cool—but those things made more of an emotional bond. And then we extended it so far with full-motion video and actors that it became cinematic.
Das ganze Intervie findet ihr hier
http://gameinformer.com/b/news…boon.aspx?PostPageIndex=1
Interessante sachen dabei... viel spaß
ps es ist viel zum lesen
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das würde ich mir eingehen lassen.
UND SO SOLL RYU FÜR TEKKEN X STREET FIGHTER AUSSEHEN
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Nur für Onkelpsycho
sehr sehr interessant was er zu erzählen hat.
ZITAT von Onkel:
Ich frage mich auch ernsthaft wie man jetzt Tekken vs SF gestalten würde, da Tekken schon immer 3D war und bleibt, SF feierte die große rückkehr ins 2D Universum, daher finde ich auch hier das beides nicht zueinander passt. auch die Proportionen der Kämpfer passt überhaupt nicht zueinander.
die entwickler von SF bekommen die Charszeichnungen und alles was sie wissen müssen von den Tekken entwicklern, damit sie das Spiel
Streeet Fighter X Tekken programmieren können in dieser Comic 2-3D Welt/ Grafik.
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Und bei Tekken X Street Fighter ist es genau andersrum damit die entwickler von Tekken die chars aus SF realistisch in eine 3D Welt mit realistischer Grafig packen können..
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hab jetzt keinn besseres bild gefunden
So ein Blödsin man hat schon bei mk vs DC gemerkt das es einfach nciht funktioniert, ZUMINDEST Nicht solange der VS- Titel nciht Thrill Kill oder Killer Instinct heißt. ENDE AUS schnautze voll von diesen Dreck
Alles VS Jeden
Mortal Kombat's Post-Launch Balancing, Add-on Character & PC Plans
Mortal Kombat co-creator Ed Boon says that his studio's newest fighting game is being built with better online balancing in mind, letting the developer finesse aspects of the combat after it ship—without the need for software patches.
Boon said at Gamescom this week that the Xbox 360 and PlayStation 3 fighting game has software "hooks" built into it that will reduce the need for post-launch updates that users will be required to download.
"The past few games, we've had some exploits that we thought 'We'd really like to fix that,'" Boon said in an interview with Kotaku. "With the introduction of online, imbalances become very publicly exploited. You can fix them with patches—and every game has their really powerful characters, like Sagat in Street Fighter IV."
The MK team's last game, Mortal Kombat vs. DC Universe, suffered from that very problem. The game's Superman had a combo that could be chained together infinitely—a frustrating exploit.
"Everybody wants to ship the perfectly balanced game, but when it has been played for six months and beat on by everybody, players are going to find its weaknesses," Boon said. "We're actually putting stuff in the game that lets us 'turn knobs' after the [game ships]. We have knobs that we can turn to further tweak the game once we know everyone has been bashing on it.
"I mean, we can't add a special move, but we can slow a projectile down or speed a projectile up or tweak the damage, just to kind of fine tune it after the fact."
One of the Mortal Kombat team's other post-launch plans calls for "aggressive" downloadable content. Since the 2011 Mortal Kombat will be comprised largely (if not exclusively) of characters from the original 1992 Mortal Kombat, Mortal Kombat II and Mortal Kombat 3, don't expect too many new faces. Those three games "really defined the vast majority of the characters that were going to be in it," Boon says.
"We know we're going to be really aggressive with the DLC," he says. "That's a great opportunity for either a brand new character that nobody's ever seen before or bringing back a character that was in MK4 or later.
"That's how we're going to introduce more characters. They're not going to be on the disc and you'll unlock it or something," Boon says, citing the sometimes bothersome practice of shipping supposedly downloadable content on a disc, only to pay for an unlock code later on. "You'll actually download the data."
"The big challenge is getting the DLC characters to people who didn't buy them," Boon says, addressing the potential problem of splitting the online playerbase into DLC haves and have-nots. Given that the MK team plans on offering downloadable fighters a la carte, it's a thorny problem.
"We're going to need a patch or some kind of delivery method—and we're still trying to solve it," Boon says. "One option is a free character that everybody gets and get you all the purchasable ones too. If you download a free version of Raiden or whoever, you'll get everything." Other options include offering free fatalities or environments, but it sounds like Boon is leaning toward giving away at least some combatants as part of their DLC solution.
Boon says that the Mortal Kombat team may also follow in Street Fighter IV's footsteps and will think about releasing a version of the game for the PC.
"We're definitely considering it," Boon says. "I've thought 'How many fighting game players are PC guys?' Apparently there seems to be a market for that in Europe. Since we're on the Unreal Engine, I guess it's not that much of a change from the console versions." Those plans definitely sound like they're open to change, as publisher Warner Bros. has only announced Mortal Kombat for consoles.
We'll have more on Mortal Kombat and NetherRealm Studios' future plans soon.
Send an email to Michael McWhertor, the author of this post, at mike@kotaku.com.
quelle
http://kotaku.com/5618460/mort…dd+on-character--pc-plans
so stand das aber dort´n... wie hast du es dann gesagt oder gemeint?
Sub-Ciro teilte mit, dass er von Cast die news von Ed Boon hat, dass
es eine Demo und die HD-remakes von 1-3 aufjedenfall geben wird !!
GLORY GLORY HALLELUJA !!!
so zu weihnachten
quelle:
MKU.lu
es kann sich gefreut werden Leute
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